Featured: Top of Home Page/Games/Moving Pixels Finding ‘Eden’: Can Games be Spiritual Experiences? By Kris Ligman / 21 June 2011
Featured: Top of Home Page/Games/Moving Pixels Electronic Empire Expo: The First World Problem of E3 By Kris Ligman / 14 June 2011
Featured: Top of Home Page/Games/Moving Pixels ‘don’t take it personally’: Identity Performance and Surveillance Culture By Kris Ligman / 7 June 2011
Featured: Top of Home Page/Games/Moving Pixels ‘Dragon Age: Origins’ and A Few Notes on Class By Kris Ligman / 31 May 2011
Featured: Top of Home Page/Games/Moving Pixels Chell’s Digital Birth Certificate By Kris Ligman / 17 May 2011
Featured: Top of Home Page/Games/Moving Pixels Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4) By Kris Ligman / 3 May 2011
Featured: Top of Home Page/Games/Moving Pixels Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 3) By Kris Ligman / 26 April 2011
Featured: Top of Home Page/Games/Moving Pixels Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 2) By Kris Ligman / 19 April 2011
Featured: Top of Home Page/Games/Moving Pixels Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 1) By Kris Ligman / 12 April 2011
Featured: Top of Home Page/Games/Moving Pixels Space Jihadists: ‘Mass Effect 2: Arrival’ Just Keeps Digging Its Hole Deeper By Kris Ligman / 5 April 2011
Featured: Top of Home Page/Games/Moving Pixels Take Your Damn Rivalry Points Like a Man: The Non-Dialectic of ‘Dragon Age II’ By Kris Ligman / 29 March 2011