Fighting games are more deeply centered on physical movement than any other game genre and that focus highlights the myriad of ways that motion can be presented.
Tekken is supposed to feature fighters from all over the world, representing unique styles indicative of their region of origin, appearance, and personality. But for featuring such a huge array of playable characters, there’s a very homogenous pattern of bodies, particularly in terms of the game's women.
Musings on Mortal Kombat's cultural significance from a biased observer. As absurd as it might sound, Mortal Kombat was a formative experience for me, both in terms of my relationship to video games and my broader cultural and political identities.
At first, the violence ruffled feathers, but with time the uproar over violence began to focus on other games, and Mortal Kombat became increasingly irrelevant.