Playing a game in its alpha or beta form is like living in an unfinished house; it's habitable, but some things seem off or don't work or might get better (or worse).
16 Aug 2016
The most successful episodic games have mimicked television episodes. What could a purely game-like "episode" look like, though?
22 Jun 2016
Our drawing moves in circles and spirals, around us and our enemy, then swings from side to side quickly, as if dancing a jig.
23 May 2016
Hardcore Henry questions gamers' instinctual need to fulfill a particular role within the context of a presumed masculine identity.
14 Apr 2016
In Metal Gear Solid V: The Phantom Pain, Kojima uses the language of cinema in ways that are only possible in a virtual game.
27 Jan 2016
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