The Charnel House is a fascinating narrative experiment in video game storytelling, attempting to tell a story not by moving from point A to point B, but by starting at the center of a story and moving outwards.
In storytelling, the past dictates the future. Plots are laid out like traps that our heroes inevitably fall into. And we, watching Bruce Willis in Looper, or reading of Dream in The Sandman, are thus fated, as well.
Marvel producers are attempting to create a film analog to the Marvel Universe that knits together the publisher's mainline titles. Will moviegoing audiences keep coming back for the next story, and the next?