Tags
Games

In the Third Person: Against Player Authority

The critical consensus is that the main character in a game has to either be an extension of or a substitute for the player. The whole world must be at the player’s disposal, and the world has to be built around the player’s actions (or inaction). The more the player can play with, the better the game respects its medium. This “me-first” approach to video game storytelling is tragically limited.

Recent
Games

Let's Play: Interactivity by Proxy in a Web 2.0 Culture (Part 2)

Today we look to Let's Plays themselves to start drawing connections between performance and viewership behaviors as well as fan practices.

Games

We Need to Stop Saying That Games Tell Bad Stories

Not because they don't -- but for another reason entirely.

Reviews
Collapse Expand Reviews
Features
Collapse Expand Features
PM Picks
Collapse Expand Pm Picks

© 1999-2020 PopMatters.com. All rights reserved.
PopMatters is wholly independent, women-owned and operated.