Games
In the Third Person: Against Player Authority
The critical consensus is that the main character in a game has to either be an extension of or a substitute for the player. The whole world must be at the player’s disposal, and the world has to be built around the player’s actions (or inaction). The more the player can play with, the better the game respects its medium. This “me-first” approach to video game storytelling is tragically limited.
21 Jan 2013