narratology

In the Third Person: Against Player Authority

Narrative Is a Game Mechanic

In Some Games, It’s the Pattern, Not the Plot, That Makes Them Beautiful

Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4)

Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 3)

Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 2)

We Need to Stop Saying That Games Tell Bad Stories