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The problem with feelings of nostalgia is that they invoke such polar reactions. After all, when you feel let down by such a revered icon as Nintendo, it feels like an attack on your very childhood.
14 Aug 2012
Ice Climber is the game that I might rank as my favorite game that lacked an end-goal, that created an arcade-like experience in which the player kept climbing for the sake of climbing and for, of course, the sake of points. Though that was not the only reason that one climbed.
10 Apr 2012
For a long time, Nintendo has been an 800-pound gorilla of a business influenced by whimsical artists and run by proudly stubborn businessmen. David Sheff's work proves that Nintendo has exerted considerable influence over the medium's history, and the subsequent years have shown that the company will continue to do so for many years to come.
22 Feb 2012
Sometimes, rarely, a work is so good (so well-conceived, so well-executed) that it simply breaks our traditional expectations of comics literature. And this breaking allows us to glimpse the true, rare promise of what the industry can achieve. Davids Lapham and Aja's Wolverine: Debt of Death is this work.
13 Sep 2011
Pokémon Mystery Dungeon: Explorers of Time / Pokémon Mystery Dungeon: Explorers of Darknes
While it may be unfair to expect randomly generated dungeons to approach the kinds of visual variety found in Zelda games, it's a shame more of the Pokémon aesthetic couldn't be carried through inside the dungeons.
05 Jun 2008
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