Dominic Arsenault's Super Power, Spoony Bards, and Silverware cuts through the nostalgia so sharply that it comes off as dismissive, hostile even, at least to someone used to reading the flowery prose of fan literature.
The new nostalgia signals the ultimate rejection of millennial anxiety, postmodernism, irony and the future. It longs for a post-industrial, green world. Of course, that suggests a vague and painful longing for something that never was.
Ice Climber is the game that I might rank as my favorite game that lacked an end-goal, that created an arcade-like experience in which the player kept climbing for the sake of climbing and for, of course, the sake of points. Though that was not the only reason that one climbed.