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The Moral Morass of Playing 'Beholder'

Beholder shows the disasters that can come from, perhaps, being too compassionate within the context of a totalitarian state.

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Games

The Cost of Security in 'Castle Doctrine' and 'Papers, Please'

Without ever hammering players with an overt message, Rohrer and Pope have quietly made some of today's most politically relevant games.

Games

Experiencing the Banality of Evil in 'Papers, Please'

Papers, Please conveys the insidious weight of bureaucracy, one passport at a time.


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