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Games

'Kingdoms of Amalur: Reckoning' Twists Videogame Tropes

Kingdoms of Amalur takes all of the principles of videogames – agency, choice, exploration, conflict – and turns them into an expansive experience of testing the conventions, and even the technical framework, of videogame fiction itself.

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Games

The Race for a New Game Machine: The Hardware/Software Conflict (Book Review, Part 1)

Concentrating on the narrative that David Shippy and Mickie Phipps tell in The Race for a New Game Machine is made difficult by a conflict in perspective.

Reviews

Skate 2

Taking advantage of all Skate 2 has to offer requires constant attention, a high degree of skill, and an amazing amount of patience.

Thomas Cross
Games

NOBY NOBY BOY and the New PS3 Paradigm

The recent release of NOBY NOBY BOY cements the PS3 as the most reliable destination for "play" with or without the "game".

Reviews

Resistance 2

To save the human race, Nathan Hale has to become more and more Chimeran and he knows it. But that's okay -- he's Bruce Willis from Die Hard 4 with a death wish.

Darwin Hang
Games

Fallout 3

The player who sticks to the city or limits himself to the main (and fairly conventional) quest-line will miss the pearls inside Fallout 3's bombed-out shell.

Reviews

Madagascar: Escape 2 Africa

As it turns out, even though the movie has something in it for adults, the video game accompanying it definitely does not.

Darwin Hang
Reviews

LittleBigPlanet

LittleBigPlanet: Gaming for a Web 2.0 world.

Reviews

Silent Hill: Homecoming

"Atmosphere" is the key word when talking about Silent Hill, and Homecoming is no different.

Jason Cook
Reviews

Pure

Pure will appeal to those who already ride ATVs and wonder what it'd be like to ride without our world's current gravitational limits.

Darwin Hang
Games

TWiG 2008-10-27: Hello, PS3!

New releases for the week of 2008-10-27...

Games

The Console War

A Dramatization of the Console War of 2008.

Reviews

Mercenaries 2: World in Flames

Things like plot, moral compasses, characters and dialogue are all secondary concerns in Mercenaries 2.

Reviews

Ratchet and Clank Future: Quest for Booty

Perhaps Quest for Booty is meant to serve as a spiritual analog to the PSP title Secret Agent Clank, in which Clank was the star, but Clank's absence is certainly felt.

Reviews

Soul Calibur IV

Soul Calibur IV is a deep, rewarding and -- most importantly -- downright fun fighting game.

Jason Cook
Reviews

Beijing 2008

Gaming should have evolved a bit over the course of the last twenty four years.

Jamie Lynn Dunston
Reviews

Enemy Territory: Quake Wars

Enemy Territory: Quake Wars' journey from PCs to consoles was apparently a bumpy one.

Games

Metal Gear Solid 4: Guns of the Patriots

The boundaries and distinctions between the various situations, storylines, and circumstances of the series are all dissolving and becoming indistinguishable.

Brendan Lynch
Reviews

Battlefield: Bad Company

A first-person shooter focused more on fun than authenticity or a deeply written narrative is actually a bit refreshing.

Reviews

Dark Sector

The combat mechanics of Dark Sector are undeniably fun, due almost solely to the glaive, a bladed boomerang that can be used to eviscerate enemies, solve puzzles, and generally cause mayhem.

Games

Grand Theft Auto IV

The insane brilliance on display is exemplified in the microcosm of the in-game television.

Reviews

The Club

The Club encourages replay in an effort to find what, in a racing game, would be the best possible lines through a course.

Reviews

Tom Clancy's Rainbow Six Vegas 2

Vegas 2 almost serves as a companion piece to the original, with its events occurring before, during, and after those of the first game.

Arun Subramanian
Reviews

Lost: Via Domus

Meet Elliot, one of the few heretofore faceless survivors of the ill-fated Oceanic Flight 815.

Arun Subramanian
Reviews

Devil May Cry 4

The Devil May Cry series takes neither violence nor sex seriously, intending to see both as merely the vehicle to a very basic form of visual stimulation.

G. Christopher Williams
Games

An Axis of Evil to Get Behind

In this edition of Checkpoints, we blast off with Rocketmen: Axis of Evil.

Games

Learning to Dance for Flannigan's Ball

Checkpoints take brief looks at downloadable and independent releases. Today we throw back a couple o' pints and take on the Dropkick Murphys Guitar Hero III track pack.

Reviews

Turok

Turok has some sneaky ways of getting the dinos to do his bidding by luring them with flares to enemy forces, allowing the player to sit back and watch the carnage ensue.

G. Christopher Williams
Reviews

Burnout Paradise

Burnout Paradise strives to be more than traditional, and in many ways it succeeds, but some of the design choices may prove unappealing for people who simply wanted a modest update to the franchise.

Arun Subramanian
Reviews

Tony Hawk's Proving Ground

The online play in Tony Hawk's Proving Ground fares well, because you can take people on while you psychoanalyze their avatars.

Darwin Hang
Reviews

Ratchet and Clank Future: Tools of Destruction

Tools of Destruction excels in squeezing personality not just from ancillary characters, but from the levels and environments themselves.

Arun Subramanian
Reviews

Assassins Creed

While the word jihad is never spoken, its frightening theological implications as a physical struggle as well as its more disarming theological definition as a spiritual struggle are both on display.

G. Christopher Williams
Games

Super Rub-a-Dub

Super Rub-a-Dub may be a cute name, but the game is deceptively violent.

Darwin Hang
Reviews

Conan

Through its focus on a character bound by no law coming into conflict with encroaching civilizing advancements, Conan finds some parallels in the classic tradition of the American Western.

G. Christopher Williams
Reviews

NBA 08

The biggest complaint is not with gameplay, but with the fact that there are players missing from rosters.

Darwin Hang
Games

E for Some But Not All

I felt at times like a kid at an amusement park on a rainy, drizzly day where the weather scares most people off, so the lines for the roller coasters are practically nonexistent.

Ryan Smith

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