Featured: Top of Home Page/Music/ReviewsSondre Lerche: Pleasure By Brice Ezell / 12 April 2017 Messy in its composition and its emotions, Pleasure finds Sondre Lerche creatively unhinged -- and what fun it is.
Featured: Top of Home Page/Games/ReviewsThe Moral Morass of Playing ‘Beholder’ By G. Christopher Williams / 30 November 2016 Beholder shows the disasters that can come from, perhaps, being too compassionate within the context of a totalitarian state.
Featured: Top of Home Page/Games/Moving PixelsChoice and Consequence in ‘Papers, Please’ By Eric Swain / 1 July 2014 Papers, Please is a game where actions do have consequences, but most of it relies on the emotional state and investment of the player.
Featured: Top of Home Page/Games/Moving PixelsSystems and Activism in ‘Papers, Please’ By Jorge Albor / 16 January 2014 In addition to portraying the bureaucratization of unethical behavior, Papers, Please also makes fascinating and compelling claims about activism.
Featured: Top of Home Page/Games/Moving PixelsThe Cost of Security in ‘Castle Doctrine’ and ‘Papers, Please’ By Jorge Albor / 9 May 2013
Featured: Top of Home Page/Games/Moving PixelsExperiencing the Banality of Evil in ‘Papers, Please’ By Scott Juster / 2 May 2013
Featured: Top of Home Page/Games/Moving PixelsXbox LIVE Indie Game Round Up — Part 3 By Nick Dinicola / 7 September 2012
Events/Featured: Top of Home Page/ReviewsTribeca Film Festival 2012: ‘Nancy, Please’ By Betsy Kim / 2 May 2012
Books/Featured: Top of Home Page/FeaturesWho Says Libraries Are Just About Books? By Lara Killian / 15 April 2008
Books/Featured: Top of Home Page/ReviewsQuiet, Please by Scott Douglas By Lara Killian / 15 April 2008