Featured: Top of Home Page/Games/Moving PixelsDaddy’s Little Gamer, Daddy’s Little Murderer By G. Christopher Williams / 10 October 2012
Featured: Top of Home Page/Games/Moving PixelsRemembering Fun: A Look Back at ‘Prince of Persia: Sands of Time’ By Mark Filipowich / 11 September 2012
Featured: Top of Home Page/Games/Moving PixelsUnwanted Empathy in ‘Rage’ By Nick Dinicola / 4 November 2011
Featured: Top of Home Page/Features/GamesOther Princesses, Other Castles: The Problem with Playing Romantically in Video Games By G. Christopher Williams / 24 October 2011
Featured: Top of Home Page/Features/GamesDeath Is Boring: Immortality as Character Development in Video Games By Nick Dinicola / 20 July 2011
Featured: Top of Home Page/Features/GamesRewind to Advance: Jordan Mechner’s Games with Time By G. Christopher Williams / 28 April 2011
Featured: Top of Home Page/Games/Moving PixelsThe Problem of the Inevitable (Yet Challenging) End in Video Games By Scott Juster / 18 November 2010
Featured: Top of Home Page/Games/Moving Pixels‘Clash of the Titans: The Video Game’ is ‘Clash of the Titans: The Director’ By Nick Dinicola / 17 September 2010
Featured: Top of Home Page/Games/Moving PixelsThe Spiritual Sequel to the 2008 ‘Prince of Persia’ By Nick Dinicola / 30 July 2010
Featured: Top of Home Page/Games/Moving PixelsImitating Intimacy in Video Games By G. Christopher Williams / 30 June 2010
Featured: Top of Home Page/Games/ReviewsPrince of Persia By G. Christopher Williams / 22 January 2009