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She Who Controls the Flashlight, Controls the Horror

In Resident Evil: Revelations 2, the flashlight is a source and symbol of control.

Reviews

Resident Evil: Revelations 2

The Revelations spin-off series is officially the crazy younger sibling of the Resident Evil franchise.

Games

Backtracking Shouldn't Be a Bad Word in Gaming

Constant momentum in games like Alien: Isolation means I'm always engaged as a player, but that engagement comes at the cost of fear.

Games

The Backwards Looking Future of 'Resident Evil'

Our frame of reference for talking about games often lags behind the reality of their development.

Games

An Undead Sense of Place in 'Resident Evil'

In this mansion, even when you're fine, you still feel like you’re dying.

Games

The Five Games That Actually Should Be on the Nintendo 3DS

What 3-D is good for is salaciousness and action, some things that the crop of 3-D games launched with the 3DS are largely bereft of.

Games

What Is Scary in Horror Games?

Horror can be atmospheric rather than situational. Are abandoned tombs, inky black catacombs in which echo the shuffling, dragging footsteps of fleshy horrors, and the occasional giant mass of flesh, eyeballs, and tentacles glaring balefully at the player scary enough for you?

Games

'Dead Rising' Does Zombies Right

Dead Rising understands an important fact about zombies that most other zombie games forget, deny, or ignore. Zombies make boring bad guys.

Reviews

Resident Evil: Umbrella Chronicles

Although the game raises just as many questions as it answers, superfans will surely relish the narrative crumbs dropped from the table as they discover a bit more about the characters' motivations.

Cole Stryker
Reviews

Resident Evil (2002)

Look again, and it opens up into a morass of narrative fractures.

Cynthia Fuchs
Film

Resident Evil (2002)

Alice's amnesia is Resident Evil's best trick.

Cynthia Fuchs
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