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Some Worlds Are Best Seen From Outside Your Own Eyes

I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.

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Games

'Grand Theft Auto': The Game with Plenty to Say

If Grand Theft Auto has nothing to say, as the participants of Slate's recent Culture Gabfest purport, then they must be playing with the sound turned down.

Games

Grand Theft HBO

Rockstar may have just borrowed a bit of The Wire's approach to telling the tale of an American landscape for the sake of painting the portrait of America that Grand Theft Auto has always been interested in realizing.

Games

'Grand Theft Auto V' Giving up on the Dream of American Upward Mobility?

Perhaps, upward mobility is no longer the given that it once was and perhaps Grand Theft Auto's themes need to adapt to better examine that possibility.

Games

Moving Pixels Podcast: The Return of Payne

This episode we consider Max's transition from the darkened streets of New York to the sun splashed swanky penthouses and seamy favelas of Brazil.

Games

'Max Payne 3': A Shooting Gallery with Teeth

This ugly world of a Sao Paulo ghetto was juxtaposed against a backdrop of a gorgeous tropical Brazil, making each detail worthy of attention despite the incongruity of the squalor amid natural beauty.

Games

Moving Pixels Podcast: Exploring Open Worlds

The Moving Pixels podcast talks about what the open world genre means to the last decade in gaming and what kinds of worlds most compel players to explore them.

Games

The Problem of the Female Gangster

Drawing on familiar media representations and cultural histories for the sake of building a female gangster actually seems pretty difficult.

Games

The "Subtle" Sex Appeal of 'Saints Row: The Third'

Saints Row: The Third's most subtle joke is balloon-sized bosoms.

Games

Cut to the Chase: Undressing the Video Game Plot

Deus Ex: Human Revolution may prove Coco Chanel right: "before you leave the house, take one thing off.”

Games

Moving Pixels Podcast: To Live and Die in 'L.A. Noire'

Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.

Games

Watching As Gameplay: 'L.A. Noire' Merely a Visual Novel?

Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.

Games

Moving Pixels Podcast: A Look at Inclusivity in Video Games

This week the Moving Pixels podcast interfaces with writers from The Border House, Gay Gamer, and The Vorpal Bunny Ranch to discuss inclusivity in video games.

Games

Playing the Persona in ‘L.A. Noire’

L.A Noire is a rare game that doesn’t let us into the head of its protagonist.

Reviews

L.A. Noire

The plot of L.A. Noire will progress whether you're a Clouseau-style bumbling fool or a Sherlock Holmes of the hard-boiled set.

Games

'L.A. Noire': The Fatalism of American Sticktoitiveness

You can get through the entire story by being the least competent detective in the world. The story will unfold, as it were, despite you.

Games

Civil Violence in the Old West: 'Red Dead Redemption'

Red Dead Redemption shows us over and over again that the bonds of society do little to quell man’s violent nature. Rather, man’s violent nature shapes the civilizations that we live in, creating a world of constant conflict on a personal and national level.

Games

Father's Day Is Over, But Daddy Issues Remain in 'Bioshock 2' and 'Red Dead Redemption'

Baby Boomer films such as Star Wars taught us about the corruptible and corrupting influence of an authoritarian father; now games like Bioshock 2 and Red Dead Redemption explore Generation X's “daddy issues”.

Games

How Open Is Your Open World?

As worlds become more open they demand more attention, and there’s a clear trade-off between story and environmental details.

Games

The Dastardly Achievement

If you have to draw the line concerning virtual misdeeds somewhere, I guess mine is at the railroad tracks.

Reviews

Midnight Club: Los Angeles

Even if you're not actually walking around on the streets or going into buildings, the Los Angeles here feels just as fully realized as New York City does in Grand Theft Auto 4.

Games

Grand Theft Auto IV

The insane brilliance on display is exemplified in the microcosm of the in-game television.

Games

Grand Theft Auto IV

Niko is very interested throughout the game in killing for the sake of revenge but, perhaps, even more so for the opportunity of wiping out his own past and eradicating his previous life.

Reviews

Bully: Scholarship Edition

The Bully franchise is more or less Grand Theft Auto filtered through the meaner streets of boarding school.

G. Christopher Williams
Reviews

Rockstar Games Presents Table Tennis

Although the Wii version of Table Tennis offers players three separate control schemes, none seem to take full advantage of the Wii remote.

Arun Subramanian
Reviews

Manhunt 2

The issues surrounding Manhunt 2's release make it more interesting as an example of game editing and censorship than as a game.

Arun Subramanian
Reviews
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