The Moving Pixels podcast considers how sometimes in the most difficult video games pleasure may be found in pain.
07 Nov 2016
Darkest Dungeon reveals how penalties and pain can became a source of twisted pleasure in video games.
04 Apr 2016
We’re not struggling to survive just to survive. Our survival is a righteous act of defiance against evil incarnate.
11 Mar 2016
The Flame in the Flood provokes musings on the often troubling determinism of American naturalism.
02 Mar 2016
'The Binding of Isaac: Afterbirth': Our Ongoing Love Affair with the Twisted Mind of Edmund McMillen
The evolution of this game corresponds to the core idea of Isaac himself, a steadily growing monstrosity that becomes continually more twisted and more interesting with each gross addition to itself.
04 Nov 2015
While it is possible for a roguelike to tell a story, textually based narratives are a burden to the genre.
05 May 2014
Rogue Legacy may have more to say than its seemingly retro mechanics and retro aesthetics imply. This week we talk about the game and the implications of its economic systems and financially motivated play.
09 Sep 2013
This episode of the Moving Pixels podcast explores what FTL so cruelly does to us and considers whether this is a universe too arbitrary to be fair to its players.
21 Oct 2012
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