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Games

'Kingdoms of Amalur: Reckoning' Twists Videogame Tropes

Kingdoms of Amalur takes all of the principles of videogames ā€“ agency, choice, exploration, conflict ā€“ and turns them into an expansive experience of testing the conventions, and even the technical framework, of videogame fiction itself.

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'Kyn' Is a Straightforward Enough RPG in the Best Way Possible

Kyn is generic, but somehow it is generic in the most intriguing way that a fantasy game could be.

Reviews

Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII is the Moulin Rouge of turn-based anime dress-up fighters.

Reviews

Agarest: Generations of War

The gameā€™s portrayal of women is particularly abysmal. Female characters, while in abundance, are sexualized and infantilized in the same breath.

Games

We Are One: JRPGs, the Group Journey, and the Mechanics of Cooperation

One of the core mechanics of JRPGs is party management, which has interesting implications for how the game conveys the journey of a cohesive group over that of an individual. In the JRPG, the player doesn’t control a single character. They’re in control of the whole party all at once.

Games

The New Age: Reflections on the 'Dragon Age' Series

Bioware has announced the third installment in their highly regarded Dragon Age series. While they've kept most details about the next title close to the chest so far, it offers an opportunity to look back at where the series has been.

Games

Cable TV of Thrones -- Why 'Game of Thrones' Does Not Work as a Game

From a marketing standpoint, basing a game off Game of Thrones seems intuitive. The problem that nobody seems to have considered is that the kingdom of Westeros is a miserable place that nobody should want to be in.

Games

Finite Fantasy: The Problem with JRPGs

Not long ago there wasn't a need to distinguish between western and Japanese RPGs. But the more that JRPG developers get stuck in their glory days, the more the genre suffers.

Games

Double-Edged Sword: Making Mistakes in 'Diablo II'

Like life, Blizzard's classic RPG is often a harsh teacher, giving the test first and the lesson afterwards. But its cruelty is also among its greatest strengths.

Reviews

Patapon

They hooked up a rhythm game to a real-time RPG in 2D. Does it work?

L.B. Jeffries
Reviews

Monster Hunter Freedom 2

It's rare to see a developer achieve so much success in the presentation, planning and the preparation aspect of a game, yet completely stumble on the gameplay side of things.

Azmol Meah
Reviews

Bioshock

The implications of spliced human beings going insane with addictions for genetic material are enough to sit with you long after you're done playing.

Arun Subramanian
Reviews

.hack//G.U. Volume 2: Reminisce

The gameplay of .hack suffers from a major flaw in design: it emulates a different genre but takes away the only things that make that genre fun to being with.

Mike Sage
Games

Super Columbine Massacre RPG!: Can a Historic Event Be Examined Seriously By a Video Game?

Unlike more passive forms of art that largely require the participation of viewers as interpreters and observers of their subject matter, video games raise thorny questions about "viewing" content, since the action of a player is more directly participatory for the audience.

G. Christopher Williams
Reviews

Odin Sphere

Atlus' latest is a bizarre fusion of side-scrolling brawling with RPG item-collection and alchemy. It sounds excruciatingly tedious, but Odin Sphere is addictive and fun.

Mike Sage
Reviews

Spectrobes

If Nintendo were given a dollar for every Pokémon clone out there, they'd be a whole lot richer.

Azmol Meah

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