Featured: Top of Home Page/Games/Moving Pixels ‘SUPERHOTLine Miami’ Is Exactly What It Sounds Like By Nick Dinicola / 29 April 2016 SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts The Best of the Moving Pixels Podcast: Why Do We Love Shooters? By G. Christopher Williams / 11 April 2016 The variations on how we can murder pixels on a screen seems nearly limitless.
Featured: Top of Home Page/Games/Reviews ‘Savant – Ascent’: Everything in the World Wants to Kill You By Mark Filipowich / 8 January 2014
Featured: Top of Home Page/Games/Moving Pixels A Tale of Two Shooters: ‘Spec-Ops: the Line’ and ‘Black’ By Mark Filipowich / 15 January 2013