
‘One Way Home’ and the Evolution of Childhood Horror
One Way Home doesn’t revolutionize childhood horror; it’s part of the evolution of a subgenre that continues to find new ways to explore familiar fears.

One Way Home doesn’t revolutionize childhood horror; it’s part of the evolution of a subgenre that continues to find new ways to explore familiar fears.

MIO: Memories in Orbit isn’t just another entry in the Metroidvania catalog; it’s a meditation on consciousness and identity in a space where the line between organic and artificial life is blurred.

In Clair Obscur: Expedition 33, the characters don’t cling to cosmic promises or ordained fates; they find meaning in deliberate choices made in the shadow of annihilation.
Prince of Persia: The Lost Crown, depicts its setting and characters with care and arguably more seriously than any commercial game produced outside of Iran.
Vampire Survivors‘ time-sucking qualities reveal the insidious aspects of the best video games and what players want from them.
We Love Katamari Reroll + Royal Reverie is as accessible as it is attractive. Its bright art style and jubilant music make the gameplay deliriously uplifting.
The creators of The Legend of Zelda: Tears of the Kingdom have created a video game worthy of Kant’s maxim, “have the courage to use your own intelligence.”
Inspired by Japanese Buddhism and American pop culture, the grotesque is a metaphor for normalcy in the horror video game Silent Hill.
This month, Nick and Eric spend a Night in the Woods facing down the cosmic horrors of economic disenfranchisement.