Featured: Top of Home Page/Games/Moving Pixels Emerging from My Hiatus from Big Budget Games By G. Christopher Williams / 7 December 2016 I'd gotten burned out on scope and maybe on spectacle in video games, but I think it's time to return to bigger worlds to conquer.
Featured: Top of Home Page/Games/Moving Pixels What ‘Pokemon Go’ and ‘Skyrim’ Have in Common By Nick Dinicola / 12 August 2016 PokeStops encourage us to look up and notice the little design details around us that we’d praise in a virtual world, but that we often take for granted in the real world.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: The Agony and the Allure of the Side Quest By G. Christopher Williams / 9 June 2014 We hate them. We love them. What makes the side quest so agonizing, yet so alluring?
Featured: Top of Home Page/Games/Moving Pixels ‘Proteus’ and the Simple Act of Being By Eric Swain / 19 March 2013
Featured: Top of Home Page/Games/Moving Pixels Style is Substance in ‘Ni no Kuni’ By Nick Dinicola / 1 February 2013
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Who Do You Not Want to Be? By G. Christopher Williams / 21 May 2012
Featured: Top of Home Page/Games/Moving Pixels Evil Can Be Cute: The Morality of ‘Warp’ By Nick Dinicola / 2 March 2012
Featured: Top of Home Page/Games/Moving Pixels The Advantages of Playing ‘Skyrim’ at Your Own Pace By Nick Dinicola / 10 February 2012
Featured: Top of Home Page/Games/Moving Pixels Get Rid of the Mini-map By Nick Dinicola / 20 January 2012
Featured: Top of Home Page/Games/Moving Pixels Post-It Note Role-Playing, or the White-Collar Warriors of ‘Skyrim’ By G. Christopher Williams / 18 January 2012
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Exploring Open Worlds By G. Christopher Williams / 16 January 2012