Featured: Top of Home Page/Games/Moving Pixels In ‘Lifeless Planet’ We’re Not Forced to Wander Aimlessly in Search of a Plot By Nick Dinicola / 12 December 2014 Lifeless Planet uses minimal details to establish a compelling mystery, to subvert our expectations, to create dramatic tension, and to guide exploration.
Featured: Top of Home Page/Games/Moving Pixels ‘Stranded’ Is Too Minimal for Its Own Good By Nick Dinicola / 5 December 2014 In its attempt to be minimalist, Stranded removes all the things that drive an interest in atmosphere, mystery, and exploration.