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Games

Best of the Moving Pixels Podcast: Co-operative Gameplay

This week return we to a conversation that we had a few years ago about the nature of co-operative gaming.

Recent
Games

Best of the Moving Pixels Podcast: Our Top 5 Arcade Games of All-Time

This week we consider the place of the arcade machine in the history of gaming culture.

Film

'Hardcore Henry' Tells Gamers Sorry, There Is No Princess

Hardcore Henry questions gamers' instinctual need to fulfill a particular role within the context of a presumed masculine identity.

Games

Party of One

Scott Hughes shares a few thoughts about the future of multiplayer and single-player game experiences. Will these types of games eventually become products that are "separate, but equal"?

Scott Hughes
Games

'Super Mario' Looms Large in the Game World 30 Years Later

Three decades on, the character drawn up by game design master Shigeru Miyamoto is still immediately identifiable. And his games regularly sell in the multiple millions. What’s the secret?

Todd Martens
Games

Why the Arcade Matters

The arcade snatched video games from the rarefied spaces of industry and academia, making playing video games into a truly populist pastime.

Books

Name That Tune: 'Koji Kondo's Super Mario Bros. Soundtrack'

Thirty years after the release of his most famous work, there are likely still many who don’t know the name Koji Kondo -- yet they know they've heard his music, somewhere.

Games

White Raccoon Suits and Pipe Dreams: The Problem with Nintendo's New “Easy Mode”

Nintendo games are memorable more for their grand and difficult moments than for their easy and quick ones.

Erik Kersting
Games

Playing to Suffer, Suffering to Play

I have found myself struck with admiration recently by games that I have played that have put me in less than empowering positions, games that celebrate difficulty and hardship, struggling and deprivation, rather than empowerment and excess.

Games

A Space for the Boys: Considering the Gendered Quality of Arcade Culture

My own arcade was called the Gold Mine and featured a facade of a 19th century mine entrance as the portal to entry. Greeting one inside, though, were simply rows of machines spread across a rather filthy and threadbare carpet and a cacophony of bleeps and bloops. Most often there was nary a girl in sight.

Games

Searching for the Other Castle: Women As Objectives

Curiously, no matter how fiercely critics react to poor treatment of women, the portrayal of female characters in AAA games seems actually to be getting worse. Women are almost entirely unrepresented, and when they are represented, they exist only as a player objective.

Games

I don't think you can win this game. On the box, it says it's a tragedy.

Hamlet tried. Lear tried. Macbeth tried. Pac-Man tried. Play while you can. For in another level or two, you may die.

Games

You Can't Go Home Again: Why Nintendo Shouldn't Grow Up

You can't go home again. And there's nothing wrong with that.

Games

Other Princesses, Other Castles: The Problem with Playing Romantically in Video Games

The insensibly repetitious nature of romance present in both video game plots and in their mechanics leads to all too familiar storytelling.

Games

Sorry, Dante, but your princess is in another castle

Is blonde and voluptuous a sufficient motive for harrowing hell?

Games

Locomotion, Parkour, and the Illusion of Competence in Video Games

The illusion of speed is magnified by the perspective offered to the player.

Games

DHARMA's Bent Reality: The Video Game Sensibility of Lost

As a "virtual" landscape, then, The Island is, naturally, bordered on all sides by an impassable boundary, the ocean, and invisible, in a sense, to the "real" world around it.

Elwyn Palmerton
Games

DHARMA's Bent Reality: The Video Game Sensibility of Lost

In this light, it actually seems as if "The Looking Glass" in season three is basically the show's token "underwater level".

Elwyn Palmerton
Games

DHARMA's Bent Reality: The Video Game Sensibility of Lost

Perhaps the most complete and fascinating assimilation of video game-type content into a different medium at a deep and thorough level occurs within the narrative world of the popular television show Lost.

Elwyn Palmerton
Games

A Cure for the Itch

As gamers get older, more and more emphasis is being placed on revisiting the past. ROM CHECK FAIL is a freeware PC release that may just snuff your urge to do so for a long time.

Games

Super Paper Mario

It is Super Paper Mario's quick wit, above all, that makes it such a joy to play.

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