This week we consider the beautiful world that Campo Santo has built for us to explore and the way that the game explores human relationships through its protagonist's own explorations within that world.
The first season of Telltale's The Walking Dead earned widespread critical praise, mainstream public appreciation, and a bevy of game of the year awards in 2012. Two years later, The Walking Dead Season Two has received a somewhat more muted reception.
Despite how it may look on the surface, The Wolf Among Us doesn't follow standard approach to morality in games exactly, but instead builds on the idea of options not being built on a binary system at all.
The first episode of the second season of The Walking Dead felt like a statement that this season wasn’t beholden to the past. Episode 2 turns this season into one too afraid of change to properly move on.
Clementine is an 11-year-old girl in an incredibly hostile world, and often her only tool to aid in her survival is language. Escaping danger, saving lives, condemning others are all based on the careful application of words.