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Games

'Zero Time Dilemma' Argues for the Necessity of Trauma

The structure of Zero Time Dilemma suggests that learning how to solve problems can only occur after having lived through suffering.

Recent
Television

'The Walking Dead': Negan as Sadomasochistic Fantasy

Hot dad and sadistic villain -- why casting Jeffrey Dean Morgan as Negan works so well.

Kelli Marshall
Games

The Moving Pixels Podcast Looks at the Scenic Vistas and Human Drama of 'Firewatch'

This week we consider the beautiful world that Campo Santo has built for us to explore and the way that the game explores human relationships through its protagonist's own explorations within that world.

Reviews

The Walking Dead: Michonne's Second Part Is All About Momentum

The real success of "Give No Shelter" is the episode's length, resulting in an episode moved along by pure momentum.

Eric Swain
Television

The Walking Dead: Season 6, Episode 16 - "Last Day on Earth"

Rick and the rest of the survivors finally face off with Negan's full force of Saviors; for the first time, they're the hunted rather than the hunters.

M. King Adkins
Television

The Walking Dead: Season 6, Episode 15 - "East"

As Carol departs, Morgan and Rick seek her, and Daryl seeks revenge in a visually rich and resonant episode.

Television

The Walking Dead: Season 6, Episode 13 - "The Same Boat"

When Carol and Maggie find themselves prisoners of the Saviors, we learn just what they're made of: hard steel, pure and simple.

M. King Adkins
Television

'The Walking Dead' and the Rise of Donald Trump

The Walking Dead offers an excellent frame with which to view Trump’s candidacy and shifts in American society.

Dawn Keetley
Television

The Walking Dead: Season 6, Episode 12 - "Not Tomorrow Yet"

Rick leads a strike team against the Saviors, but this battle will be different from any they've faced before, both externally and internally.

M. King Adkins
Television

The Walking Dead: Season 6, Episode 11 - "Knots Untie"

Rick and company discover a broader world beyond their walls, where diplomacy suddenly matters as much as knife skills.

M. King Adkins
Television

The Walking Dead: Season 6, Episode 9 - "No Way Out"

While The Walking Dead retains some interesting plotlines, its reliance on gimmicks and retreads threatens its status as one of the best shows on TV.

M. King Adkins
Books

Roger Luckhurst's 'Zombies' Is Gory and Highly Informative

Zombies is just as much an anti-imperialist work as it is an historical examination of the walking dead.

Interviews

"It Can't Just Be Killing All the Time": Josh McDermitt of 'The Walking Dead'

Josh McDermitt of The Walking Dead talks with PopMatters about his character Eugene, intense fan responses, and how to stay alive on AMC's hit series, now entering its sixth season.

Games

A Mea Culpa for The Walking Dead's Kenny

Thanks to Kenny and Lee, when the two seasons of The Walking Dead video game are considered together, they become an argument between parents over how to survive.

Games

Considering the Two Seasons of 'The Walking Dead' Video Game

The first season of Telltale's The Walking Dead earned widespread critical praise, mainstream public appreciation, and a bevy of game of the year awards in 2012. Two years later, The Walking Dead Season Two has received a somewhat more muted reception.

Games

Moving Pixels Podcast: Choose Your Own Clementine

This week we each discuss the Clementine that we have decided will resolve this season of The Walking Dead.

Games

Moving Pixels Podcast: A House Dividing

Set against the backdrop of a museum dedicated to the Civil War, Clementine and her companions experience their own house dividing.

Games

"No Going Back": Hope and Nostalgia in 'The Walking Dead'

The types of decisions I made at the end of season two were heartfelt ones, but they’re not practical and they’re not the kinds of decisions that keep people alive.

Games

Moving Pixels Podcast: Dictators and Dead Guys

This week we discuss "In Harm's Way," the middle episode of The Walking Dead game.

Games

Searching for Dramatic Stakes in 'The Wolf Among Us'

Episode four of The Wolf Among Us feels mostly unnecessary. Maybe this is a sign that Telltale should mix up their episodic structure some more.

Games

Towards a More Complex Form of Moral Choice in Video Games: 'The Wolf Among Us'

Despite how it may look on the surface, The Wolf Among Us doesn't follow standard approach to morality in games exactly, but instead builds on the idea of options not being built on a binary system at all.

Games

Masculinity in 'The Walking Dead: In Harm's Way'

These blasted landscapes between civilization and chaos reveal how vacuous normative roles can be.

Games

The Pleasures of the Apocalypse, Fantasies of Pain

We don't want utopia. We already have that. We need dystopia, something less familiar, something challenging, something painful.

Games

Moving Pixels Podcast: Little Human, Big Apocalypse

This week we consider the position that this season of The Walking Dead puts us in as we step into the shoes of a most vulnerable survivor, a child.

Games

Telltale's Abuse of Nostalgia

The first episode of the second season of The Walking Dead felt like a statement that this season wasn’t beholden to the past. Episode 2 turns this season into one too afraid of change to properly move on.

Reviews

The Walking Dead Season Two, Episode 2

Clementine is an 11-year-old girl in an incredibly hostile world, and often her only tool to aid in her survival is language. Escaping danger, saving lives, condemning others are all based on the careful application of words.

Eric Swain
Games

That Transcendent Moment

It’s easy to be great when no one expects anything. It’s harder to live up to greatness mired in nostalgia.

Games

Illusions, Interactivity, and 'The Wolf Among Us'

Part of what makes a great game great is how well it fosters its own illusion.

Games

Moral Perspectives in 'The Walking Dead'

Make no mistake, this is not a coming of age story. There is no moral truth to be had here, only complex, ever shifting moral perspectives to grapple with.

Music

Emily Kinney: 13 February 2014 - Rockwood Music Hall, New York

Emily Kinney, Beth Greene in AMC's The Walking Dead, is also a talented singer-songwriter with two charming EPs under her belt.

Games

Puzzles Aren't Scary: Intellectualizing Fear in 'Knock Knock'

The lack of thematic tension and thematic horror stems from the fact that Knock Knock presents itself as an intellectual puzzle instead of as an emotional story.

Games

A Change of Pace in Episodic Gaming

Episodic television often includes small episodes about minor occurrences. Video games don't seem willing to do that.

Games

Moving Pixels Podcast: All That Remains of 'The Walking Dead'

We chat about the follow up to the best video game of 2012, The Walking Dead.


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