Staggeringly multi-layered, dangerously fast-paced and rich in characterizations, dialogue and context, Jez Butterworth's new hit about a family during the time of Ireland's the Troubles leaves the audience breathless, sweaty and tearful, in a nightmarish, dry-heaving haze.
The idea of a video game character that suffers a general decline seems counter to the way in which games are designed. Who wants to get less capable as a character as they progress?
27 Aug 2014
Hamlet tried. Lear tried. Macbeth tried. Pac-Man tried. Play while you can. For in another level or two, you may die.
12 Feb 2013
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