Featured: Top of Home Page/Games/Moving PixelsExposition Dumps Don’t Need Dialogue in ‘Virginia’ By Nick Dinicola / 9 December 2016 Virginia manages to have an exposition dump without wordy exposition.
Featured: Top of Home Page/Games/Moving Pixels‘Cube Escape’ Is Free, Frustrating, and Weirdly Compelling By Nick Dinicola / 2 December 2016
Featured: Top of Home Page/Games/Moving Pixels‘A Machine for Pigs’ and the Failure of Psychological Horror By Nick Dinicola / 18 November 2016 When a game removes a physical danger, its psychological danger has to be even more effective than before. If not, all horror is lost.
Featured: Top of Home Page/Games/Moving Pixels‘Amnesia: The Dark Descent’ and the Limits of Psychological Horror By Nick Dinicola / 11 November 2016 Amnesia: The Dark Descent experiments with the limits of psychological horror, but it can't find a way around them.
Featured: Top of Home Page/Games/Moving PixelsIndie Horror Month 2016: ‘Downfall’ Explores Depression, Bulimia, and Suicide Through Horror By Nick Dinicola / 28 October 2016 Downfall finds horror in helpfulness.
Featured: Top of Home Page/Games/Moving PixelsIndie Horror Month 2016: Executing ‘The Deed’ By Nick Dinicola / 21 October 2016 It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.
Featured: Top of Home Page/Games/Moving PixelsIndie Horror Month 2016: ‘The Last Door: Season 2’ Explores the Horror of the Forgotten By Nick Dinicola / 14 October 2016 When we shun the victims of horror, we only invite more horror upon us all.
Featured: Top of Home Page/Games/Moving PixelsIndie Horror Month 2016: The Quiet Apocalypse of ‘The Final Station’ By Nick Dinicola / 7 October 2016 The Final Station finds horror in silence.
Featured: Top of Home Page/Games/Moving PixelsIndie Horror Month 2016: Diving into ‘Reveal the Deep’ By Nick Dinicola / 30 September 2016 In Reveal the Deep, the light only makes you more aware of the darkness
Featured: Top of Home Page/Games/Moving PixelsIn Defense of the Infinite Universe in ‘No Man’s Sky’ By Nick Dinicola / 23 September 2016 The common cries of disappointment that surround No Man’s Sky stem from the exciting idea of an infinite universe clashing with the harsh reality of an infinite universe.
Featured: Top of Home Page/Games/Moving PixelsAction Games Should Go a Little Easy on Us By Nick Dinicola / 16 September 2016
Featured: Top of Home Page/Games/Moving PixelsThe Vast Indifference of ‘No Man’s Sky’ By Nick Dinicola / 9 September 2016 No Man's Sky only feels lonely because the universe doesn't revolve around us.