Video Game Storytelling Is a World-Colliding Reinvention
Whereas the novel specializes in psychological interiority, video game storytelling allows players to experiment outwardly in world-colliding fashion.
Whereas the novel specializes in psychological interiority, video game storytelling allows players to experiment outwardly in world-colliding fashion.

Promise Mascot Agency‘s hilarious and grim open-world game shows we hold power for positive change within; even in our little pinky fingers.

The year-long delay of Grand Theft Auto VI‘s release is making gamers restless. Meanwhile, at least we can go “fishing”.

Avowed is a charming, old-fashioned fantasy RPG reminiscent of The Elder Scrolls series that teaches players to be mindful of their words.
Marijam Dids’ book on video games and culture, Everything to Play For, is a wake-up call for those ignorant of the titanic importance gaming has in the modern world.
Humble Polish game developer Bloober Team was near death until they created the dark gem in the horror game renaissance, Silent Hill 2 Remake.
It’s fitting that these video games set in 19th century England transform reading into a form of socializing, as reading in the 19th century was communal.
Japanese visual artist, Komitsu’s newest work “Five Years Old Memories” is a colorful interactive documentary. It reimagines old CD-ROM software for the digital era.
Fresh off hip-hop’s 50th birthday PopMatters looks at some of the best hip-hop video game soundtracks. These games boast soundtracks fit for classic status.
Set in the politically significant year of 2046, sci-fi game 1000xResist evokes Michel van der Aa’s operatic music and Hou Hsiao-hsien’s heterotopia-like films.
Prince of Persia: The Lost Crown, depicts its setting and characters with care and arguably more seriously than any commercial game produced outside of Iran.
It’s Not All Fun and Games is straightforward in manner and unconcerned with critical introspection. It’s a practical affair about how games are produced.