video games
Combating the Trap of Nostalgia in a Look at the Super Nintendo
Dominic Arsenault's Super Power, Spoony Bards, and Silverware cuts through the nostalgia so sharply that it comes off as dismissive, hostile even, at least to someone used to reading the flowery prose of fan literature.
Academic Gamers: Your Assistance with ‘Gaming Representation’ Please
You might care about the concepts raised in Gaming Representation, but you probably won’t be able to understand them.
In ‘Mass Effect’ While You Stare into the RPG, the RPG Stares Back into You
Just as you interrogate your companions and enemies in order to understand them and their worlds, the game reveals itself to have been questioning you. What kind of player are you? What kind of person?
Community and Collaboration in ‘Battle for Wesnoth’
The one part of gaming that can lay claim to true, untarnished ‘freeness’ is the open-source world, where other incentives besides profit drive creativity.
‘Westworld’ Ponders the Lives of NPCs
Westworld seems less interested in examining traditional protagonists than interrogating the behaviors and abuses of a fictional world's props, its non-player characters.