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Comics

'Fresh Romance' and 'Island' Signal a Revival of the Anthology Periodical

The periodical anthology, or comics magazine, allows for a variety of experiments with form that may not otherwise fit into conventional publishing models in the US.

Recent
Comics

Judging Comics by Their Covers: Comic Books, Text, Paratext and Context

Comics covers may not always reflect what's inside, but it's difficult to see covers as distinct from the books they adorn.

Comics

How Digital Comics Changed the Way I Think About Print

There is no cloud storage for print, making the decision to recycle a bunch of my print comics qualitatively different from my decision to delete a book or title from my tablet.

Events

The GeekGirlCon Effect

GeekGirlCon may not be a "comic-con", but it has helped to bring about positive change in comics culture.

Comics

On Not Showing the Action: Stillness in 'Trees'

The normalcy of reading movement into comics art is what makes Warren Ellis' and Jason Howard's new series, Trees, a curiosity.

Comics

Who Wants to Read Comics on a Computer?

However modest in scope, comiXology's new downloads signals the beginning of the end for strict DRM in digital comics -- and it will change how we view comics.

Comics

'Shutter', 'Saga' and 'The Private Eye' Showcase the Best of What Comics Can Do

The best creators will find ways to make the best use of whatever medium they are working in.

Film

With 'Captain America: The Winter Soldier' the MCU Decisively Breaks with Comics

Marvel owns characters and its profits come from comics sales, film tickets, lunch boxes, etc. As such, character identification fluctuates easily between media.

Film

The Gritty and the Real: Unpacking the Realism Trope in Superhero Films

The only thing that can be done with film better than comics is spectacle. Thinking otherwise betrays a lack of respect for comics, and a pretentiousness about film.

Internet

What Do We Do When Our Online Comics Collections Explode?

Complications or confusion aside, the hacking of comiXology demonstrates a disconcerting vulnerability in digital comics.

Comics

Digital Comics and the Return of Disposability

A lot of comics may be seen as cheap, but so what? That also makes them fun.

Books

Walking Through the Space of Childhood: Geneviève Castrée's 'Susceptible'

Comics is an ideal medium for showing memory, time and mind, as having "physical dimensions".

Television

Marvel Studios' Major TV Launch Will Benefit from Staying Close to Its Comics Roots

While Marvel's Agents of S.H.I.E.L.D. may stem directly from The Avengers film franchise, like those movies, the show also has comics in its DNA.

Events

Geek Girl Con 2013 Synthesized Pop Culture, Science, Technology, and Critical Inquiry

I can't think of another gathering of academics, practitioners, and fans that places comics alongside not just other pop media, but also science, math, and technology.

Comics

Do You Have What It Takes to Commit to Serials?

Once one has committed to a narrative, it can be hard to let go, even if creative teams have changed, or ideas are running out.

Film

How Does It End? Narrative Closure in the Marvel Universes

In Marvel's comics, narrative closure is always deferred, every ending a new beginning. Iron Man 3, with its now world weary characters and aging actors, draws attention to how live action is different from comics.

Film

Polymorphously Inclined: Comics as Influence, Comics Influenced

'Poaching' and 'copying' goes on in the making, reading, and interpreting of all forms of art and expression. The manner in which comics seem to invite connections to other media is what makes them vital artifacts of pop culture.

Comics

The Conscious Materiality of Chris Ware's Building Stories

If the digital ereader has made anything clear, it's that the physicality of the book is, for most practical purposes, incidental, an accident of time and place. Building Stories, by contrast, is deliberately material in a way that most books are not.

Comics

What's Lost in Translation When Print Comics Are Digitized?

Be they in analog or digital form, the struggle between art and commerce in comics presses on.

Comics

Drawing Sound: James Stokoe and Godzilla's Roar

James Stokoe's approach to visualizing how Godzilla's "EEYAEEEARRGH" sounds is one of those things that you didn't know you wanted to see until you see it.

Comics

Your Friendly Neighborhood Hero: Clint 'Hawkeye' Barton

Clint Barton, while extraordinarily skilled in respect to his weapon of choice, is still human in the same sense that the characters he mingles with, or the readers of Hawkeye, are human. He has not had 'great power' thrust on him by accident, nature or social position.

Events

The Major Comics Publishers Skipped Geek Girl Again, But Is That Such a Bad Thing?

In my review of last year's convention I made the case for Marvel and DC to be in attendance. After attending this year's convention, I think a case could also be made for the major publishers to stay away.

Comics

Brian Wood's New York: The Conclusion of the DMZ Series

Whatever the social and political issues Brian Wood and Ricardo Burchielli, and their occasional collaborators, chose to examine through the DMZ series, those examinations were always grounded in and refracted through New York.

Film

Epic Ideas, Epic Images: Adapting Comics to Film

Superhero comics have become eminently exploitable resources for filmmakers seeking images, characters, and concepts that can be matched to the scale of the theater screen.

Film

Comics to Film (and Film to Comics): The Two-Way Street Between Page and Screen

Movies like The Avengers are better thought of as character adaptations than adaptations of specific books. When seen that way, we recognize the characters as transmedia creations.

Comics

Pulp, Bricks and Mortar: Why Local Comics Shops Still Work in the Digital Age

Many comics stores have adapted in the same way that many comics conventions have: by developing new aspects of their business in related, but still distinct, areas of pop culture and fandom including comics-related merchandise, role-playing games, and genre entertainment.

Comics

Digital Comics and the Limits of Sharing

Digital publishing and distribution not only changes the nature of reading for readers/consumers, it also has implications for another important aspect of American comics culture: sharing.

Comics

Killing the Page: Comics' Digital Conundrum

There are thorny creative and artistic questions to be addressed in the development of comics for e-reading; we'll have to get beyond models that see the digital as little more than an adaptation of the analog.

Internet

Hard to Make a Living: Kickstarter and Comics Creators

Comics writers and artists are turning to Kickstarter both to fund specific projects and to buy themselves time to create.

Comics

Comics Needs Women: Why Marvel and DC Should Have Been at Geek Girl Con

There is goodwill to be spent and good faith conversations to be had about the place of women and female characters in the DC and Marvel universes, and an event like Geek Girl Con is an ideal place for that kind of dialogue.

Comics

Show and Tell: On Words and Images in Comics

While there are prose books that use pictures for illustrative purposes, only in comics are stories actively told through both written words and drawn pictures.

Film

How Intricate Can Marvel's Storyworld Become on Film?

Marvel producers are attempting to create a film analog to the Marvel Universe that knits together the publisher's mainline titles. Will moviegoing audiences keep coming back for the next story, and the next?

Film

Comics Superheroes Leap Across the Great Cultural Divide

Bounding from the pages of comic books onto the screens of films and TV, our superheroes unite formerly divided interests -- comics geeks vs. everyone else.

Comics

BOOM! Studios' CBGB Anthology: The Magic and Banality of Place

Whether CBGB had a special poetry to it or was nothing more than a decent rock club is less interesting than the debate itself.

Comics

'Buffy the Vampire Slayer' as Motion Comic: Paper Doll or New Art Form?

Will motion comics become the digital equivalent of the film strip? Merely an interesting artifact of a particular period of media production? Or are they the crude beginnings of a new art form?

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