The Question of Challenge (or the Lack Thereof) in Guitar Hero: Aerosmith
Hopefully, fans of the Guitar Hero franchise who are also inclined to visit this here site have already seen Ryan Smith's review of Guitar Hero: Aerosmith, which as far as my experience with the game goes is right on the money. Still, as an admitted Guitar Hero junkie myself (which sounds extreme, but there's really no other way to put it), I'm compelled to offer two more observations about the game.
The battle with Joe Perry is easier than any battle
in Guitar Hero III!
All I'm saying is that it seems a bit strange that Guitar Hero II still seems to have the best idea of a balance of easy, tough-but-doable, and nigh-impossible achievements when two iterations of the franchise have been released since.
Seriously -- this is as hard as "Dream On" gets.
Totaled up, the challenge of Guitar Hero: Aerosmith simply isn't enough in a number of ways, particularly for the person most likely to pick this up; that is, the Guitar Hero veteran who's looking for 40 or so new songs to play. For someone who's never played Guitar Hero, however, someone who happens to be drawn to the franchise for the first time by the featured band, it will be perfect.
Unfortunately, that preferred target of the Guitar Hero: Aerosmith buying constituency will very likely be a rather pronounced minority.