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Games

Both Flesh and Not

In a sense, the player and the game are two parts of one unit. Physical meets digital, and flesh meets pixels.

Games

Unwinnable: Games About Anxiety

Winning isn’t the point of these games, as there’s no simple way to “win” against anxiety.

Reviews

In 'Duskers', Knowledge Is the Most Important Resource of All

There are no good choices in Duskers, as the game constantly forces you to work with limited resources and, more importantly, with limited knowledge.

Games

Live, Kill, Repeat: Morality and Quicksaves

If you can erase all your actions with the press of a button, why not experiment?

Reviews

'The Minims' Frustrates Rather Than Charms

I’m glad The Minims exists, though unfortunately I can’t say that I enjoyed my time with it.

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beyondthosehills

Games

Difficulty As Tone in 'Hyper Light Drifter'

Hyper Light Drifter creates a certain tone -- melancholy resignation mixed with a feeling of just barely scraping by -- that wouldn’t be possible in an easier game.

Film

'The Winter' Leaves Its Viewers Feeling Cold

The Winter is not a ghost story, or a love story, or a horror story: it's a black hole of disengagement.

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Melancholy Star

Games

Person to Person: Reading People Through Video Games

What if you could analyze a work and glean information about a flesh and blood person? What if you could know someone through a piece of art?

Games

'Samorost 3' Is a Game About Observation and Interpretation

Despite occasional frustrations, Samorost 3 feels alive and wondrous and weird in a way that most games aren’t.

SAVE / IGNORE: Labels

Amanita Design

Reviews

On the Fatal Inertia in 'ADR1FT'

After an intriguing opening, I found myself frustrated with how strong the concept of the game is compared to the game itself.

Games

Stories We Tell

You know the story. You’ve lived the story, and you're destined to relive it again and again.

Games

Learning to Breathe

It’s a strange and frustrating experience, trying to teach someone to play a game. You think about movements that have long become unconscious, a bit like trying to describe the exact mechanics of breathing.

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