drayfish (Colin Dray) is a Lecturer in Literature at Campion College of the Liberal Arts, Australia, and has taught Creative Writing at the University of Wollongong, Australia. His writing and criticism has appeared in Australian Literary Studies, Meanjin, Voiceworks, Antipodes (forthcoming).
Shakespeare's plays offer endless potential for adaptation, but sometimes, as is true of Geoffrey Wright's Macbeth (2006), when these reinterpretations fail we get a clearer impression of the original's genius.
Kingdoms of Amalur takes all of the principles of videogames – agency, choice, exploration, conflict – and turns them into an expansive experience of testing the conventions, and even the technical framework, of videogame fiction itself.
Just as you interrogate your companions and enemies in order to understand them and their worlds, the game reveals itself to have been questioning you. What kind of player are you? What kind of person?
Whereas Star Trek: Discovery continues to explore ideological complexities, so far The Orville seems little more than a celebration of Seth MacFarlane's love of the Star Trek property and his ability to indulge in expensive cosplay.