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'Dream' Makes a Case for the Waking Life

Far be it for me to decide for you what your opinions on walking simulators are, but Dream is one caught between the worlds of self-proclaimed “art games” and traditionally designed goal-oriented games.

Reviews

'Kyn' Is a Straightforward Enough RPG in the Best Way Possible

Kyn is generic, but somehow it is generic in the most intriguing way that a fantasy game could be.

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Tangrin Entertainment

Games

'Toren' and the Art of Mythmaking

Toren does everything that games are supposed to be excellent at while also providing all the things that games need most right now. It looks stunning, it sounds incredible, and every moment of play is filled with importance.

Reviews

Brother Against Brother: The Drawing of the Sword

The game doesn't portray brothers fighting brothers. It shows pieces on a map easing into firing range of one another with the objective of causing more casualties than they suffer.

Games

'Herald' Attempts the Troubled Waters of the Colonial Narrative

The “colonialism” at play is not between nations, rather it seems more interested in how it influences a man recently come of age.

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Western Civilization Software

Reviews

'Cosmochoria': The Good Kind of Grind

The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor.

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30/30

Games

Fighting Games and the Power of Motion

Fighting games are more deeply centered on physical movement than any other game genre and that focus highlights the myriad of ways that motion can be presented.

Reviews

Aeon Command

By keeping it simple, Bat Country has developed a simple, engaging, and surprisingly relaxing two-player competition to pass the time on a lunch break.

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Bat Country Games

Games

Dressing Classy in 'League of Legends'

By regularly releasing new characters, MOBAs like League of Legends reshape expectations about how a character class must look and play.

Games

A Cat in a Box: Procedural Storytelling in 'Always Sometimes Monsters'

It doesn’t matter if you play the light side or the dark side. People are still compelled to behave a certain way based on their circumstances, and individuality only really matters to the individual.

Reviews

'Always Sometimes Monsters': Always Sometimes Struggling

Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.

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Devlover Digital

Games

Through the Looking Glass: Games and Curiosity

Games are driven by a curiosity over what’s in the next level, what’s in the next chest, or who the next boss will be.

Games

Making Fun of the Bullies in 'Broforce'

Broforce is silly, unhinged fun. It has fun with the over-the-top action of these movies, but it doesn’t have to carry their exclusionary aspects.

Games

Exploration and the 'Secrets of Raetikon'

Secrets of Raetikon doesn’t waste verbiage on anything that isn’t necessary to exploring the game. The impetus is to just explore.

Games

How Bad Games Can be Good

It is valuable sometimes to look at something broken to see how well it could work.

Reviews

'Line of Defense Tactics' Feels Aloof

Line of Defense’s lack of ambition harms it in the end. It’s the gift card you give a distant cousin on their birthday. It’s the free coffee you get with an oil change, appreciated for what it is but quickly forgotten.

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3000AD

Games

Making Lightning Strike Again: The Recycled Tropes and Weird Fiction of 'Lightning Returns'

Lightning Returns hits a rare sweet spot that recycles enough ideas and pushes them to such an extreme that it finds novelty in nostalgia. Its identity is its lack of identity.

Reviews

Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII is the Moulin Rouge of turn-based anime dress-up fighters.

Reviews
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