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Games

All This Useless Interactivity

While we seemingly get lots of choices in a game about how we get from place to place, how to kill enemies (and with what weapon), and even how we make moral decisions, when the game prompts us we usually get down to doing what it tells us to do.

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Bioshock

The implications of spliced human beings going insane with addictions for genetic material are enough to sit with you long after you're done playing.

Arun Subramanian

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