Scott Juster

The Illusion of Control in ‘Transistor’

The Illusion of Control in ‘Transistor’

Who’s in charge in Transistor? Maybe nobody.

Feeling Lost in ‘Miasmata’

Touring ‘Metal Gear Solid: Ground Zeroes’

Touring ‘Metal Gear Solid: Ground Zeroes’

Wander through the house of Metal Gear and marvel at the marvelous and the grotesque.
Serious Comedy in ‘South Park: The Stick of Truth’

Serious Comedy in ‘South Park: The Stick of Truth’

The Stick of Truth represents the best of what South Park offers: satire with sincerity.
Confronting the Banal in ‘Broken Age’

Confronting the Banal in ‘Broken Age’

Broken Age takes a chance by letting us feel the boredom and absurdity felt by the main characters.
The ‘Titanfall’ Participation Trophy

The ‘Titanfall’ Participation Trophy

Is Titanfall catering to me or just acting condescending?

How Games’ Heads-Up Display Is Creeping into Television

From Sochi to ‘Spelunky’

Nintendo and the Wario Approach

Nintendo and the Wario Approach

Ever the villainous outsider, Wario may be the hero Nintendo needs.

Living with the Second Screen

2013 Game of the Year Honorable Mentions

Year-end Bests and Worsts in the Video Game Landscape