Neuromance

‘Westworld’ Ponders the Lives of NPCs

‘Westworld’ Ponders the Lives of NPCs

Westworld seems less interested in examining traditional protagonists than interrogating the behaviors and abuses of a fictional world's props, its non-player characters.
Measuring Success: The Unsatisfying Notion of “Good Endings” and “Bad Endings”

Measuring Success: The Unsatisfying Notion of “Good Endings” and “Bad Endings”

Sometimes stories need to end badly in order to be really good.

Horror May Require a Responsible Audience

The Pleasures of the Comatose and the Tedium of False Awakenings

‘Pokemon Go’ Buddies: Way Too Many Steps in the Right Direction

‘Pokemon Go’ Buddies: Way Too Many Steps in the Right Direction

Pokemon Go's buddy system is a step in the right direction for the game, but when you do the math, it may be way, way too many steps for many players to take.
‘No Man’s Sky’ Argues for Design

‘No Man’s Sky’ Argues for Design

While the central goal of No Man's Sky seems antithetical to the teleological argument for the existence of God, ironically it also seems to drive players towards the very thought that seems to motivate that argument.
Anticipation and Expectation in Game Marketing: The Art of ‘Anti-Hype’

Anticipation and Expectation in Game Marketing: The Art of ‘Anti-Hype’

Watch the trailer for No Man's Sky and then for Frostpunk. There is a clear difference in the kind of expectations each creates in its audience.
Celebrating Fear in the ‘Batman: Arkham’ Series

Celebrating Fear in the ‘Batman: Arkham’ Series

The idea of striking terror in the hearts of criminals becomes an idea clearly represented by gameplay in the Arkham series. After all, fear is Batman's best tool.
When Locomotion Becomes an Obstacle: ‘Arkham Knight’s Worst Design Decision, the Batmobile

When Locomotion Becomes an Obstacle: ‘Arkham Knight’s Worst Design Decision, the Batmobile

Arkham Knight actually features sequences in which Batman has to get his car somewhere and not the other way around.
‘Pokemon Go’: It’s Not Easy Being Yellow

‘Pokemon Go’: It’s Not Easy Being Yellow

We consider the challenges of and the reasons for making the “wrong” color choice in Pokemon Go.

‘Pokemon Go’: Returning Mystery to Video Games

Field Observations from a Non-Pokemon Go Player

Field Observations from a Non-Pokemon Go Player

My wife witnessed a Pokeromance in the making, while I discussed the philosophical underpinnings of Pokehunting with a 14-year-old.