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Moving Pixels Podcast: Another Hand of 'Hearthstone'

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Monday, Apr 14, 2014
This week we play a few hands of Blizzard's collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.

Another day, another free-to-play release, but this one has been launched by a developer with a long history of bringing virtual addiction to the masses.


This week we play a few hands of Blizzard’s collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.
  




This podcast is also available via iTunes.


 

Our podcast contributors:


G. Christopher Williams is the Multimedia Editor at PopMatters.com. You can find his weekly updates featured at 8-bit Confessional blog.


In addition to writing for PopMatters, Nick Dinicola is also a regular contributor to the Moving Pixels blog and appears regularly on the Game Hounds podcast.


Eric Swain is a frequent contributor to the Moving Pixels podcast and maintains his own blog on gaming, The Game Critique.

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9 Apr 2014
Hearthstone concerns itself with the seemingly small, innocuous, and trivial elements of playing a game in a non-digital medium, and I admire the game for recognizing that these may not be details that are completely innocuous or unimportant in terms of why we take pleasure in the act of play.
18 Feb 2014
Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.
30 Jan 2014
If quick and simple games are often discarded as candy (bite-sized morsels with no real nutritious value), these games are hors d'oeuvres.
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