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'DarkMaus' Creates a Community of One

DarkMaus mimics the feel of an online community while being an entirely offline game.


Dead at Last: Notes on the Consequences of Death on the Virtual Body

In games that feature perma death, by melding narrative consequence to mechanical consequence, a great deal of meaning is added to even the most routine of skirmishes. Death makes play matter.

Erik Kersting

The Pleasures of the Apocalypse, Fantasies of Pain

We don't want utopia. We already have that. We need dystopia, something less familiar, something challenging, something painful.


'FTL' and the Failure of Text Narratives in Roguelikes

While it is possible for a roguelike to tell a story, textually based narratives are a burden to the genre.

Erik Kersting

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