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The Moving Pixels Podcast ‘Reigns’

The Moving Pixels Podcast ‘Reigns’

Reigns reduces politics to a left or right swipe.
The Moving Pixels Podcast Catches ‘Em All

The Moving Pixels Podcast Catches ‘Em All

This week we discuss the global phenomenon Pokemon Go.
What Defines an “Old School” JRPG?

What Defines an “Old School” JRPG?

There’s a common assumption that a story starring kids is also for kids, and that a kid’s story is inherently less complex, less nuanced, and simply lesser in quality.
‘The Swords’ Is a Short Game With a Simple Title That Hides a Wealth of Beauty

‘The Swords’ Is a Short Game With a Simple Title That Hides a Wealth of Beauty

Our drawing moves in circles and spirals, around us and our enemy, then swings from side to side quickly, as if dancing a jig.
Font Can Be Insulting

Font Can Be Insulting

You Must Build a Boat tries so hard to be nice to players that it comes off as pandering. It is obsessed with coddling my delicate ego.
Moving Pixels Podcast: Learning to Survive in the ‘Fallout Shelter’

Moving Pixels Podcast: Learning to Survive in the ‘Fallout Shelter’

This week we chat Fallout Shelter and its commitment to collectivist concern. The needs of the many, after all, outweigh the needs of the few.
Ads Can Be Fun in Mobile Gaming

Ads Can Be Fun in Mobile Gaming

Skiing Yeti Mountain proves that it's not what you advertise, but how you advertise it.
Censorship Is Not a Puzzle I Can Solve

Censorship Is Not a Puzzle I Can Solve

In this case, cheating isn’t just an admission of defeat to the game, it’s an admission of defeat for the characters as well. And I can’t bring myself to make them lose.
The Platformer as Typography Teacher

The Platformer as Typography Teacher

You’re not just interacting with a particular font, but everything that contributed to the history of that font as well.
‘Badland’ and the Importance of Luck

‘Badland’ and the Importance of Luck

By its nature, luck should be inconsistent, but Badland, an iOS puzzler, can evoke the feeling with easy regularity.
Moving Pixels Podcast: Exploring the Rituals and Riddles of ‘Year Walk’

Moving Pixels Podcast: Exploring the Rituals and Riddles of ‘Year Walk’

While Device 6 is a game about exploring textuality. Simogo's other game of exploration, Year Walk, explores the ritual and folklore of an equally unusual but seemingly more mundane landscape.

Progress Is Power in ‘A Dark Room’