Threshold | 20 Sep 2005 // 7:00 PM

Threshold doesn't want to give too much away (typical of the genre), making the central crisis hard to fathom.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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