Moving Pixels Podcast

Exploring the Rituals and Riddles of 'Year Walk'

by G. Christopher Williams

27 May 2014

While Device 6 is a game about exploring textuality. Simogo's other game of exploration, Year Walk, explores the ritual and folklore of an equally unusual but seemingly more mundane landscape.
 

Following up on our previous discussion of Simogo’s quirky iOS title, Device 6, this week we take a look at Simogo’s other little game about exploration, Year Walk.

While the two games share an interest in how players are presented with and interact with virtual spaces, a commitment to to a unique aesthetic, and a quirky and unusual world marked by puzzles and riddles, the two games definitely do not so obviously resemble one another in other ways. Gone is the maze of textuality that defines Device 6. Instead, the player explores a barren Northern European landscape in an effort to perform a ritual ages old.

This week we discuss the similarities and differences between the two games as well as what makes Year Walk a particularly compelling game world to explore in its own right.
  

This podcast is also available via iTunes.

 

Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at PopMatters.com. You can find his weekly updates featured at 8-bit Confessional blog.

In addition to writing for PopMatters, Nick Dinicola is also a regular contributor to the Moving Pixels blog and appears regularly on the Game Hounds podcast.

Eric Swain is a frequent contributor to the Moving Pixels podcast and maintains his own blog on gaming, The Game Critique.

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