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On Design-Centric Game Criticism

L.B. Jeffries bids adieu to the Moving Pixels audience, but before he goes, he has a few words to share about writing game criticism, noting that "the difference between a critical analysis and a game FAQ is that somebody who has never played the game can still gain something from good analysis."

Games

Music, Space, And Your House

"If you grew up thinking that the stage/arena show is what live music is supposed to be, it’s jarring to be confronted with a band playing two feet in front of you, running into you, spitting in your face, hitting you with their instruments."

Games

Sierra vs. Lucasarts

What benefit is there to having terminal consequences in an adventure game? Adventure games always succumb to the issue of having an interface where you can theoretically do anything and having it confined to a space where you can only do what the designer allows.

Games

Video Game Parodies

The general traits of a video game parodying another video game are simplification of both content and design to show how inane the bare bones interaction of that game really is.

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