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Games

'Space Lawyer', a Novel by L.B. Jeffries

Space Lawyer is a science fiction story set in Charleston, South Carolina that engages with the classic themes of Southern Gothic in radical ways.

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Games

Filling in the Details in Video Game Worlds

When an author constructs an entire world, they tend to want to show it off as much as possible and provide explanations to game players. That's when games get stuck, especially if borrowing from sci-fi or fantasy literature.

Games

Post-Structuralism in Video Games

It doesn’t matter what you try to force a space into being, people will define that space themselves in connection to other parts. A game designer never truly plays their own game.

Games

Sierra vs. Lucasarts

What benefit is there to having terminal consequences in an adventure game? Adventure games always succumb to the issue of having an interface where you can theoretically do anything and having it confined to a space where you can only do what the designer allows.

Games

Perfecting Loss in 'N+'

For as often as I died while playing N+, maybe the best compliment that I can pay it is that I didn’t mind a single time.

Games

Video Game Parodies

The general traits of a video game parodying another video game are simplification of both content and design to show how inane the bare bones interaction of that game really is.

Games

Mastering the Basics in Butcher Bay

Escape From Butcher Bay is a simple story with simple mechanics, but it works with what it has elegantly.

Games

Mary Flanagan's 'Critical Play'

“In the final analysis, a critique of performance practices must ask: Who gets to play?"

Games

'LOST' and Video Games

At the end of the fourth season, LOST abandoned mimicking the content of video games and instead focused on how they characterize space.

Games

The Multiple Choice Game

A multiple choice exam is looking for a sweetspot of a certain percentage passing, not too high and not too low.

Games

A Good A.I. Trick

The art of video game AI is in making a player think that they’re interacting with something more sophisticated than it really is.

Games

Transparent Difficulty in 'Order of Ecclesia'

The perception of challenge in a game is always contextual and based on prior experiences in the game space.

Games

Johan Huizinga's 'Homo Ludens'

You can describe the characteristics of play and you can define qualities of something that is not play, but it’s always going to be a loose concept.

Games

Sensing the Sublime in Lumines

Destroying the very sensation that seems to be appealing about these games is an intrinsic part of the experience.

Games

'Groundhog Day' and Video Games

Bill Murray's Groundhog Day is like Bioware RPGs. When the plot is over, all you can do is go back to the start. If you die, you get sent back to a different part to try again.

Games

Plot Twist Overkill in 'Indigo Prophecy'

You can’t just tell a player to care about someone because they’re your friend or it will save the world. Spoilers abound.

Games

Michael Buble Being Stalked by a Velociraptor

"I think a site where it's just a raptor trying to eat Octomom would be boring. With Michael Buble, you don't really know what the raptor wants or why he wants it."

Games

'Zeno Clash' and Active Characterization

What keeps Zeno Clash’s strange story so intriguing is not how weird the characters are, it’s how weirdly they act.

Games

Kirby, Devourer of Worlds

One of the best game avatars ever created is Kirby.

Games

FPS Narrative in 'Star Wars: Republic Commando'

You can have all the intrigue and plot twists you want, it’s not going to amount to anything without genuine characters and interaction.

Games

Pogo: Turning Classic Films into New Songs

"That’s what sampling is all about – hearing something you love, no matter how short, and forming it into something bigger, more inspiring and more enjoyable."

Games

Julian Dibbell's Guide to Gold Farming

There are people who make money by selling things that don’t exist.

Games

Team Economics in Halo 3: ODST

Firefight is a great team game because working with other players feels voluntary instead of forced.

Games

T.L. Taylor's Guide to MMO Culture

"There is no culture, there is no game, without the labor of the players."

Games

Fable 2's Fantasy Economy

A breakdown of the economic elements of Fable 2 that make it a more complex RPG. Mild spoilers are included.

Games

Edward Castronova's Guide To Synthetic Economies

Perhaps synthetic worlds have begun to offer a new mythology.

Games

Making a Better Spectator Game

The elements of a good spectator sport all involve figuring out ways to get people to care about events they have no control over.

Games

The Literary Merits of Dante's Inferno

The funniest thing about Dante’s Inferno is that the only people who will really enjoy the game are the fans of the poem.

Games

Ubisoft's Imagine Series

A post cataloging the common design elements in three of Ubisoft's Imagine games.

Games

The Troubleshooting Review

If a game is the space between design and content, then engaging with topics like feedback, distribution of load times, and accessibility to new players are important factors.

Games

Modern Warfare 2's Multiplayer Map Style

The map is very literally your weapon in Modern Warfare 2.

Games

The Peak of the 'Mario' Franchise

The fun of 'Super Mario World' is just figuring out ways to break the level.

Games

The Problem With No More Heroes 2

A game where conformity should probably not be considered a positive for once. Mild Spoilers in the next to last paragraph.

Games

Jesper Juul's New Book 'A Casual Revolution'

Between the success of the Wii, Rock Band, and cross-over titles like Puzzle Quest, two once distinct genres and communities are now beginning to find commonality.

Games

ZA Critrique: Weird Worlds: Return to Infinite Space

What Weird Worlds offers is an enormous deck of variables: what aliens you meet and what gear you find, and shuffles them up every game.

Games

Jim Rossignol's 'This Gaming Life'

Jim Rossignol’s This Gaming Life is a casual discourse on the growing culture of multiplayer gaming.


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