gone home

‘What Remains of Edith Finch’ Is What Remains of Anyone

The Bric-a-Brac of Games

The Moving Pixels Podcast Looks at the Scenic Vistas and Human Drama of ‘Firewatch’

The Moving Pixels Podcast Looks at the Scenic Vistas and Human Drama of ‘Firewatch’

This week we consider the beautiful world that Campo Santo has built for us to explore and the way that the game explores human relationships through its protagonist's own explorations within that world.
Notes on Cultural Gaming

Notes on Cultural Gaming

I would love to see more characters and events inspired by other cultures beyond the use of that culture as set dressing.

‘Dream’ Makes a Case for the Waking Life

Some Worlds Are Best Seen From Outside Your Own Eyes

Some Worlds Are Best Seen From Outside Your Own Eyes

I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.

Six Little Horror Games That Would Like to Play With You This Halloween

‘Locke’ and the Cinematic Game

More is Less in ‘Montague’s Mount’

More is Less in ‘Montague’s Mount’

Montague’s Mount has no faith in its audience -- and no faith in itself.

Moving Pixels Podcast: Our Best Games of 2013

‘Gone Home’ Is the Best Romance Video Games Can Offer

Moving Pixels Podcast: Haunted Homes and ‘Gone Home’