Moving Pixels Podcast

All Those Necessary Supplements -- A Discussion of Downloadable Content

by G. Christopher Williams

7 November 2010

Does seeing nipples improve the experience of The Saboteur? Does The Signal illuminate the murkier plot points of Alan Wake? We discuss what may or may not be added to the experience of a game through the inclusion of downloadable content.
 

What’s a few Microsoft Points among friends?

From Activision to XSEED, it seems like every publisher these days is pressing developers to produce downloadable content, which raises some interesting questions for gamers looking to completely engage with their games.

Does seeing nipples improve the experience of The Saboteur?  Does The Signal illuminate the murkier plot points of Alan Wake?  This week the Moving Pixels podcast crew try to answer these questions through a discussion concerning what may or may not be added to the experience of a game through the inclusion of downloadable content.
  

 

This podcast is also available via iTunes.

 

Additional discussion of downloadable content:

Downloadable Content as Product Placement by Nick Dinicola

The Value of Nudity: Considering The Saboteur by G. Christopher Williams

Words Can Kill: The Creative Process of Alan Wake in The Signal by Nick Dinicola

 

Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

Kris Ligman contributes on a biweekly basis to the Moving Pixels blog at PopMatters.com, and she also serves as a staff editor for The Hathor Legacy.

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