Moving Pixels Podcast: Subjectivity and Interpretation in ‘Child of Eden’

With G. Christopher Williams out this week for some much-deserved R&R, podcast regulars Nick Dinicola, Rick Dakan, and Kris Ligman are joined by frequent contributor Mike Schiller to discuss Child of Eden, an eye-pleasing and unassuming little release that has unexpectedly torn the Moving Pixels blog right down the middle.

A smaller release that was by and large overlooked next to the torrential negative press of Duke Nukem Forever, Child of Eden is a first-person bullet hell game with unexpected nuance, which may or may not work for the player. We also debate what Kinect functionality adds or subtracts to the experience and whether the included “god mode” truly breaks the game or offers something richer.

Tempers flare, questionable textual interpretations are invoked, and a good time is had by all as our podcasters volley back and forth on Child of Eden‘s gameplay and aesthetic merits. Listen for yourself to see if we come up with a solution . . . or if all of us even come out alive.


This podcast is also available via iTunes.


More discussion of Child of Eden:

Review of Child of Eden by Kris Ligman

Child of Eden‘s Identity Crisis by Nick Dinicola

Finding ‘Eden’: Can Games Be Spiritual Experiences? by Kris Ligman

Praying at the Altar of Darwin: A “Finding ‘Eden'” B-Side by Kris Ligman

Child of Eden: Look at me by Mike Schiller


Our podcast contributors:

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Kris Ligman is the Associate Multimedia Editor at In addition to contributing weekly to Moving Pixels, she is an editor for both Critical Distance and The Hathor Legacy.

Mike Schiller contributes frequently to the Music and Multimedia sections of He can also be found at his own blog, Unlimited Lives.


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