Moving Pixels Podcast: Subjectivity and Interpretation in 'Child of Eden'
Butting heads and battling Skype lag, the Moving Pixels crew turn their attention to Tetsuya Mizuguchi's newest synaesthetic rail shooter and the impassioned responses that it has generated.
With G. Christopher Williams out this week for some much-deserved R&R, podcast regulars Nick Dinicola, Rick Dakan, and Kris Ligman are joined by frequent PopMatters.com contributor Mike Schiller to discuss Child of Eden, an eye-pleasing and unassuming little release that has unexpectedly torn the Moving Pixels blog right down the middle.
A smaller release that was by and large overlooked next to the torrential negative press of Duke Nukem Forever, Child of Eden is a first-person bullet hell game with unexpected nuance, which may or may not work for the player. We also debate what Kinect functionality adds or subtracts to the experience and whether the included "god mode" truly breaks the game or offers something richer.
Tempers flare, questionable textual interpretations are invoked, and a good time is had by all as our podcasters volley back and forth on Child of Eden's gameplay and aesthetic merits. Listen for yourself to see if we come up with a solution . . . or if all of us even come out alive.
This podcast is also available via iTunes.
More discussion of Child of Eden:
Review of Child of Eden by Kris Ligman
Child of Eden's Identity Crisis by Nick Dinicola
Finding 'Eden': Can Games Be Spiritual Experiences? by Kris Ligman
Praying at the Altar of Darwin: A "Finding 'Eden'" B-Side by Kris Ligman
Child of Eden: Look at me by Mike Schiller
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
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