Love in the Time of Coronavirus

Coronavirus and the Culture Wars

Infodemics, conspiracies -- fault lines beneath the Fractured States of America tremble in this time of global pandemic, amplify splinters, fractures, and fissures past and present.


Call for Essays and Staff Writers

With the mission to educate as well as entertain, our scope is broadly cast on the best of pop culture (or at least among the more interesting) and we are the world's largest site bridging academic and popular writing.


Love in the Time of Coronavirus: The Series, the Call for Papers

#Coronavirus #COVID19 #Pandemic: Love in the Time of Coronavirus is a series about art and life and the art of living in these times of global health crisis.


Gaming for Social Change with 'Critical Role' and 'Dungeons & Dragons'

Fans have pledged $11M to a Dungeons & Dragons group because they champion safety and inclusion. Does this have larger, real-world implications?


Thurm's 'Board Games' Winningly Merges Memoir and Cultural Criticism

Thurm's Board Games illustrates one of the charms of Avidly Reads, where a nonfiction author who is enthusiastic about their subject matter strives to maintain an even tone, here, their devotion for board games shines through.


'The Witcher' Game and Those Inescapable Nietzschean Blues

Who is man? Who is monster? Apollonian and Dionysian dichotomies are at play in the video game series, The Witcher, soon to be a Netflix series.


#PopMatters20: The Evolution of Game Criticism

The intersection of personality, ideology, and art criticism in games is a messy place. L.B. Jeffries reviews the genre's history of criticism for this installment of the #PopMatters20 series.


Hideo Kojima + Norman Reedus Talk 'Death Stranding' at Tribeca

Without new footage or a release date, the Tribeca Talk didn't raise my anticipation for Death Stranding, but it was an engaging chat with Hideo Kojima and Norman Reedus.


'Black Mirror: Bandersnatch' Amplifies What Happens to Us When We Experience Narrative Without Form

Without a set form, there can be no water-cooler talk about Bandersnatch, no collective reflection and analysis, because each viewer watched a different movie.


'Kingdoms of Amalur: Reckoning' Twists Videogame Tropes

Kingdoms of Amalur takes all of the principles of videogames – agency, choice, exploration, conflict – and turns them into an expansive experience of testing the conventions, and even the technical framework, of videogame fiction itself.


Through the Looking-Glass of Black Mirror's 'Bandersnatch'

Netflix's interactive movie, Bandersnatch, doesn't really offer choices, but it does offer something else: a warning.

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The Moving Pixels Podcast Comes to an End with 'Torment: Tides of Numenera'

This month, Nick and Eric talk about the epic and dense high concept sci-fi/fantasy of Torment: Tides of Numenera and end with an important announcement about the future of the podcast.


How Does One Condense the World of Video Games into a Mere 64 Objects?

The staff at the World Video Game Hall of Fame have, with great care, winnowed down objects in the medium that they feel best represents the important developments in the history of the video game.


The Moving Pixels Podcast Goes to 'Detention'

Nick and Eric got sent to detention and missed Halloween, but they escaped their classroom just in time to talk about the Taiwanese horror game Detention.


The Moving Pixels Podcast Gets Caught Up in 'A Case of Distrust'

In this edition, we dig into the detective point-and-click text adventure A Case of Distrust, and investigate what makes it good, but not great.


The Moving Pixels Podcast Becomes Sentient, Discusses 'The Fall Part 2: Unbound'

This week we discuss self-consciousness, self-identification, and awful puzzle design in The Fall: Part 2 - Unbound.

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The End of Endings; or, Why Won't Anyone Stay Dead?

What does it mean, ontologically and narratively, when the seeming finality of death disappears from our stories? What does it mean when our stories and our characters, unlike our lives, refuse to come to an end?


The Moving Pixels Podcast Goes on 'The Awesome Adventures of Captain Spirit'

This week we discuss The Awesome Adventures of Captain Spirit, and how its status as a prequel/promo for Life Is Strange 2 makes it less awesome.


The Moving Pixels Podcast Discusses the 'Circular' Series

This month Nick and Eric discuss the economics of robot sentience in Subsurface Circular and the tricky trust issues of alien first-contact in Quarantine Circular.

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The Moving Pixels Podcast Mythologizes 'Horizon: Zero Dawn'

On this month's games podcast, Nick and Eric discuss the optimistic and mythic post-post-apocalypse of Horizon: Zero Dawn.


Ready Player None: Paolo Ruffino's 'Future Gaming'

Will gamers complete this textual quest?

Jordan Blum

Masks, of Course, Can Be the Subtlest of Traps -- as Seen in 'Ready Player One'

Online games make it easier than ever to design and test masks and to experience the hopes, fears, benefits, and harms of reinvention.


The Moving Pixels Podcast Goes to Hell...blade

We brave the depths of Helheim to talk about the art, craft, and representation of psychosis in Hellblade: Senua's Sacrifice.


Tribeca 2018:  'Netizens' and 'Every Act of Life'

These important documentaries about online abuse and the works of Terrence McNally attempt to illuminate empathy and social awareness at a time when it is being woefully ignored.


Watch 'Rampage' for Some Righteous Trash

Somewhere, Godzilla is shaking his head and lamenting the genre that he spawned.

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The Moving Pixels Podcast Spends a 'Night in the Woods'

This month, Nick and Eric spend a Night in the Woods facing down the cosmic horrors of economic disenfranchisement.


Combating the Trap of Nostalgia in a Look at the Super Nintendo

Dominic Arsenault's Super Power, Spoony Bards, and Silverware cuts through the nostalgia so sharply that it comes off as dismissive, hostile even, at least to someone used to reading the flowery prose of fan literature.


Roar Uthaug's 'Tomb Raider' Should Have Stayed Entombed

Roar Uthaug's insistence upon combining faux gravitas with action results in countless scenes of unintentional hilarity.

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The Moving Pixels Podcast Kills Nazis Again, in 'Wolfenstein 2: The New Colossus'

This week, Nick and Eric take up arms in order to free America from the Nazi regime, and occasionally talk about Wolfenstein: The New Colossus.


The Moving Pixels Podcast: The Best Games of 2017

Our podcast team counts down the best seven games of 2017, while revisiting a great year for gaming.


Academic Gamers, Your Assistance with 'Gaming Representation', Please

You might care about the concepts raised in Gaming Representation, but you probably won't be able to understand them.


In 'Mass Effect' While You Stare into the RPG, the RPG Stares Back into You

Just as you interrogate your companions and enemies in order to understand them and their worlds, the game reveals itself to have been questioning you. What kind of player are you? What kind of person?

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The Moving Pixels Podcast Kills Nazis with 'Wolfenstein: The New Order'

This week on our games podcast, Nick and Eric talk about the joy and frustration of killing Nazis in Wolfenstein: The New Order.


The Moving Pixels Podcast Visits 'Tacoma'

This week, Nick and Eric talk about the cyberpunk, blue collar future of Tacoma.

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The Moving Pixels Podcast Plays 'Pyre'

This week, Nick and Eric discuss the religious fantasy basketball of Pyre.


'Queer Game Studies' Aims to Break Entrenched Binaries

This collection exemplifies what great benefits the wider gaming community stands to reap as people of more diverse backgrounds find themselves comfortable within that community.


The Moving Pixels Podcast Discovers 'What Remains of Edith Finch'

This week, Nick and Eric dive deep into the cursed family history of the Finch family.

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