Moving Pixels Podcast

Inheriting Work in 'Rogue Legacy'

by G. Christopher Williams

9 September 2013

Rogue Legacy may have more to say than its seemingly retro mechanics and retro aesthetics imply. This week we talk about the game and the implications of its economic systems and financially motivated play.
Rogue Legacy fan art by
OmegaWalrus 

Rogue Legacy initially feels merely like a blast from the past with its 16-but sensibilities and imagery.

This week, though, we talk about the game and the possible implications of its economic systems and financially motivated play.
  

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Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at PopMatters.com. You can find his weekly updates featured at the Neuromance blog.

In addition to writing for PopMatters, Nick Dinicola is also a regular contributor to the Moving Pixels blog and appears regularly on the Game Hounds podcast.

Eric Swain is a frequent contributor to the Moving Pixels podcast and maintains his own blog on gaming, The Game Critique.

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