
Video Game Storytelling Is a World-Colliding Reinvention
Whereas the novel specializes in psychological interiority, video game storytelling allows players to experiment outwardly in world-colliding fashion.

Whereas the novel specializes in psychological interiority, video game storytelling allows players to experiment outwardly in world-colliding fashion.

The Shining endures because it conveys all horror, real and imagined: Stephen King’s horror of the collapse of Man, and Stanley Kubrick’s collapse of History.

Romcom The Broken Hearts Gallery is aware that we are chained to technology, yet it shrouds social media in the kind of movie magic that can revive the ailing genre.

Jennifer Egan’s The Candy House is an EDM concert, a prestige drama, a mind palace – and a warning.

You’ve gotta be tough to sell one helluva story. That’s just one thing that Coppola’s The Godfather Trilogy and Pro-Wrestling have in common.

Netflix's Firefly Lane put the gun on the stage. Creator Maggie Friedman had the characters pick it up and play with it.

Rather than write about death and the world unfolding in the throes of the Black Plague, Giovanni Boccaccio instead wrote about the utopian potential of storytelling.

In both The Avengers: Endgame and Game of Thrones, the key conflicts are not between good and evil, as one might think, but between the beginnings and endings of their stories.

Somehow, without realizing it, for both DeLillo and Rowling, death, the end of the world, and endings themselves are best emblematized by a dysfunctional father/son relationship.

What does it mean when our stories and our characters, unlike our lives, refuse to come to an end?